Basic
For small sessions with friends.
cancel monthly
- Players (guide value)approx. 8
- RAM3 GB
- vCores1.5
- NVMe5 GB
- 2 backup slots
- With or without Space Age
Halloween at Nexthosting: 10% off game servers with the code – until November 1
Rent your own Factorio server: You pay for hardware, not slots. Your friends join with the address and port of your server – you set the save, Space Age and the player count yourself.
€11.99 /month · approx. 16 players
Start with AdvancedAddress and port from your panelThis is how your server appears under Browse public games once you switch on the public list – at first as “Neuer Server von Nexthosting”. You change the name in the startup settings. Without the list, your players join through Connect to address.
Every plan includes DDoS protection, the panel and hosting in Germany. The plans differ in hardware – we do not limit slots.
For small sessions with friends.
cancel monthly
For regular groups and weekly sessions.
cancel monthly
For larger servers and more headroom.
cancel monthly
For large communities.
cancel monthly
13th-generation Intel processorDDR4 memoryNVMe SSDData center in GermanyAvailability as set out in the Service Level Agreement
With monthly billing you can cancel monthly. Up to 15% cheaper when you pay in advance. Final prices, no setup fee. Player numbers are guide values – you set the maximum yourself.
Real screenshots from the game server panel. Everything runs in the browser – no FTP program and no SSH.




Screenshot from the Nexthosting panel (example server). Arrow keys switch between the areas.
All of this is in the panel under “Startup settings”. To become an admin, enter /promote playername in the console.
Your friends connect directly with the address and port of your server. Both are shown in your panel once the server is set up.
Everyone needs exactly the same game version and the same mods as the server.
A new server is not in the public list of the game. Your session works anyway: your friends join with the address and port, and the server does not need an account for that.
player-data.json. Do not share it.Nexthosting Schutz
Every game server at Nexthosting is protected against DDoS attacks at no extra cost. With a dedicated IP address, your server gets a filter all to itself – and you get the panel where you watch every attack bounce off.
All quiet. Blue means your players. They walk through the gate – that is your server's port.
Example, no real data
Moving example from the protection panel: small squares run towards a wall. Blue squares – the players – pass through the gate to the server, during an attack too. Sand-coloured squares – the attack – get stuck at the wall.
Senders that open connections in bulk are locked out automatically while an attack is running. You lift any lock with one click.
Existing connections are never cut. Regulars – anyone who has spent a while on your server – get in straight away, even in the middle of an attack.

The map shows the traffic to your server, country by country. Block a country with one click – or allow only the ones you choose. If you like, the protection blocks attacking countries by itself while an attack is running.

Course, waves and senders, minute by minute – as a PDF and as a table. One click reports the attack to Nexthosting: an urgent notice at once, followed by a full report as a PDF. On request with a confirmation you can hand to the police or other authorities.

Three protection levels – and if you like, the protection tightens by itself when an attack starts. You are told by e-mail and Discord as soon as an attack begins and when it is over. Plus: a test of the protection at the push of a button, co-managers for your community's admins, and traffic per port.
You pick the dedicated IP address as an add-on while ordering. Server location: a data centre in Germany.
Your players can see for themselves whether the server is up and how full it is right now.
Included with every game server at no extra charge, you switch it on in the panel. Player count and map are available for games with a server query, online or offline is always shown.
Example: a Discord channel shows the status message of a server with 12 of 50 players, ping, uptime and address. Below it is a forum post whose signature contains the status banner of the same server. Both show the same player count.
Costs, setup, player numbers and cancellation – answered briefly.
From €7.99 per month (Basic plan). The largest plan, Community, costs €20.99 per month. The plans differ in memory, cores and storage. These are final prices, and there is no setup fee.
After payment, your server sets itself up. You open the panel straight from your customer account.
Through Multiplayer and Connect to address in the main menu: there they enter the address and port of your server, exactly as they are shown in your panel. If you have set a password, they need it to join.
Everyone needs exactly the same game version and the same mods as the server.
Not for a session with friends: your server runs without an entry in the public list, and your friends join with the address and port.
If you want your server to appear under Browse public games, Factorio requires the login credentials of a factorio.com account. To do so, you enter your username and a token in the startup settings – not your password – and switch on the public list. A new server is first called “Neuer Server von Nexthosting” there; you change the name in the startup settings as well.
Yes. Space Age is switched on at first, together with Quality and Elevated Rails. Then only players who own the expansion can join. You can switch it off in the startup settings; the server then runs the base game.
Decide before the map is created: a map made with Space Age needs the expansion.
You upload your save as a zip file to the saves folder and enter its name in the startup settings – without the .zip extension.
In Factorio, mods are zip files in the mods folder; they are not unpacked. When your friends join, the game offers to synchronize their mods with the server and downloads exactly the versions the server uses.
In the startup settings you choose the stable version, the experimental one or a fixed one that you enter. After a change you reinstall the server in the panel – saves, mods and settings are kept.
Your friends need the same version as the server.
We do not limit slots – you pay for hardware. The player numbers on the plans are guide values; how many your server really handles depends on the size of your factory and on mods. You set the maximum in the startup settings – 0 means no limit.
Yes. You can upgrade at any time; the change takes effect immediately and the difference is charged pro rata. Downgrades take effect at the end of the term. You can also add just RAM, cores or storage. Your data stays in place.
Yes. You book your own IP address as an add-on to your server. With it, you get up to 100 ports of your choice and the protection panel.
Yes, in every plan. Backup slots: Basic 2, Advanced 3, Premium 4, Community 5. Back up with one click or set up your own schedule in the panel; restoring also takes one click.
In a data center in Germany. What applies to availability is set out in the Service Level Agreement.
Yes. With monthly billing you can cancel your server monthly. Paying in advance makes it up to 15% cheaper; the chosen term then applies. If you only need a break, you can pause the server – then you pay only for keeping your data.