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Halloween at Nexthosting: 10% off game servers with the code – until November 1

Rent a Vintage Story server

Rent your own Vintage Story server: You pay for hardware, not slots. Your friends add your server in the game with its address – you set the world, the playstyle and the whitelist yourself.

Plan

€11.99 /month · approx. 16 players

Start with Advanced
  • Cancel monthly
  • DDoS protection included
  • Server in Germany

This is how your players add the server: Multiplayer in the main menu, then Add new server. If you switch on the public list, it appears there by name – at first as “Neuer Server von Nexthosting”. You change the name in the startup settings.

Vintage Story server: plans and prices

Every plan includes DDoS protection, the panel and hosting in Germany. The plans differ in hardware – we do not limit slots.

16

Basic

For small sessions with friends.

€8.99/month

cancel monthly

Choose plan
  • Players (guide value)approx. 8
  • RAM4 GB
  • vCores2
  • NVMe10 GB
  • 2 backup slots
Popular

Advanced

For regular groups and weekly sessions.

€11.99/month

cancel monthly

Choose plan
  • Players (guide value)approx. 16
  • RAM6 GB
  • vCores3
  • NVMe15 GB
  • 3 backup slots

Premium

For larger servers and more headroom.

€14.99/month

cancel monthly

Choose plan
  • Players (guide value)approx. 24
  • RAM8 GB
  • vCores4
  • NVMe20 GB
  • 4 backup slots

Community

For large communities.

€21.99/month

cancel monthly

Choose plan
  • Players (guide value)approx. 40
  • RAM12 GB
  • vCores5
  • NVMe30 GB
  • 5 backup slots

Included in every plan

  • DDoS protectionIncluded with every server at no extra charge. With your own IP address: your own filter and protection panel.
  • Backups2 to 5 backup slots depending on the plan – with one click or on your own schedule.
  • Console and filesLive console, file manager in the browser and SFTP.
  • Grows with youAdd RAM, cores or storage one by one – for good, or as a boost just for one evening.
  • Co-adminsSeparate logins for friends and admins, with exactly the permissions you grant.
  • Personal supportMon–Fri 9 a.m.–6 p.m. by ticket.

13th-generation Intel processorDDR4 memoryNVMe SSDData center in GermanyAvailability as set out in the Service Level Agreement

With monthly billing you can cancel monthly. Up to 15% cheaper when you pay in advance. Final prices, no setup fee. Player numbers are guide values – you set the maximum yourself.

Set up and manage your Vintage Story server

Real screenshots from the game server panel. Everything runs in the browser – no FTP program and no SSH.

Console in the Nexthosting game server panel: live output of an example server, command line and CPU, RAM and storage usage

Screenshot from the Nexthosting panel (example server). Arrow keys switch between the areas.

Settings you control

  • Server nameThe name of your server, 4 to 80 characters. It appears in the public list if you switch it on.
  • Player countHow many players may be on the server at the same time.
  • Password and whitelistOne password for everyone – or the whitelist: then only those you have approved get in.
  • Public listOff at first – your players join with the address. If you switch it on, your server appears in the game under Browse public servers.
  • WorldName, seed and playstyle for a new world. There are five playstyles to choose from, from the standard one to creative building.
  • VersionThe latest version or a fixed one – from the stable branch or including pre-releases.

All of this is in the panel under “Startup settings”. Seed and playstyle only apply to a new world. A new world name creates a new world; the previous one is kept. Further settings are in the file data/serverconfig.json.

How your players join the server

Your friends add your server in the game with its address. The address and port are shown in your panel once the server is set up.

In the game

  1. Choose Multiplayer in the main menu.
  2. Choose Add new server.
  3. Give the server a name and enter its address: the IP address followed by the port from your panel.
  4. If you have set a password, it goes into the password field.
  5. Save with Create and click the server in the list.

Server and players need matching game versions – even a small version difference can prevent the connection.

Who may join the server?

At first
Anyone who knows the address and port – and the password, if you have set one.
Whitelist
You switch it on in the startup settings. Then you approve each player in the console: /player playername whitelist on.
Game account
Every player needs a Vintage Story game account of their own.
Mods
When your friends join, the game offers them the mods of your server for download.

For context: since version 1.20, Vintage Story itself switches the whitelist on by default for dedicated servers. On our servers it is off at first.

Nexthosting Schutz

Players stay connected. Flooders get locked out.

Every game server at Nexthosting is protected against DDoS attacks at no extra cost. With a dedicated IP address, your server gets a filter all to itself – and you get the panel where you watch every attack bounce off.

All quiet. Blue means your players. They walk through the gate – that is your server's port.

Example, no real data

Arriving right now242
Turned away1
Let through238
packets per second

Moving example from the protection panel: small squares run towards a wall. Blue squares – the players – pass through the gate to the server, during an attack too. Sand-coloured squares – the attack – get stuck at the wall.

Sand stays outside

Senders that open connections in bulk are locked out automatically while an attack is running. You lift any lock with one click.

Blue keeps playing

Existing connections are never cut. Regulars – anyone who has spent a while on your server – get in straight away, even in the middle of an attack.

Your situation room

Protection panel, tab "Herkunft" (origin): world map with traffic by country, three blocked countries hatched in red, next to it the strongest countries of origin.

You see where it comes from

The map shows the traffic to your server, country by country. Block a country with one click – or allow only the ones you choose. If you like, the protection blocks attacking countries by itself while an attack is running.

Protection panel, page of one attack: "Vorbei. Der Angriff dauerte 22 minutes" (over, the attack lasted 22 minutes), below it the course – above the line what did not get through, below what was let through – and the attack in figures.

Every attack is put on record

Course, waves and senders, minute by minute – as a PDF and as a table. One click reports the attack to Nexthosting: an urgent notice at once, followed by a full report as a PDF. On request with a confirmation you can hand to the police or other authorities.

Protection panel, tab "Einstellungen" (settings): the three protection levels as pictures of the wall with gates of different width, below them the switches for what the protection does by itself during an attack.

You decide how strict

Three protection levels – and if you like, the protection tightens by itself when an attack starts. You are told by e-mail and Discord as soon as an attack begins and when it is over. Plus: a test of the protection at the push of a button, co-managers for your community's admins, and traffic per port.

What the protection costs

With every game server
The data centre's basic protection against DDoS attacks. At no extra cost.
With a dedicated IP address
A filter for your address alone, and the protection panel with it – for €3.79 a month plus a one-time setup fee of €4.99, with no further charge. Usually set up within a few minutes; you can also add it later.
Order a Vintage Story serverCompare plans

You pick the dedicated IP address as an add-on while ordering. Server location: a data centre in Germany.

Included for free: your server’s live status

Your players can see for themselves whether the server is up and how full it is right now.

In Discord
A message in your channel that updates itself: status, players, map and address. No bot needed.
On websites and forums
A banner as an image, for a signature for example. You copy the embed code in the panel.

Included with every game server at no extra charge, you switch it on in the panel. Player count and map are available for games with a server query, online or offline is always shown.

Example: a Discord channel shows the status message of a server with 12 of 50 players, ping, uptime and address. Below it is a forum post whose signature contains the status banner of the same server. Both show the same player count.

Frequently asked questions about your Vintage Story server

Costs, setup, player numbers and cancellation – answered briefly.

From €8.99 per month (Basic plan). The largest plan, Community, costs €21.99 per month. The plans differ in memory, cores and storage. These are final prices, and there is no setup fee.

After payment, your server sets itself up. You open the panel straight from your customer account.

Through Multiplayer and Add new server in the main menu: give the server a name, enter the IP address followed by the port of your server, save with Create and click the server in the list. You can find the address and port in your panel.

If you have set a password, your friends enter it there in the password field.

Not at first: the whitelist is switched off in the startup settings. Then anyone who knows the address and port gets in – and the password, if you have set one.

If you switch the whitelist on, you approve each player in the console: /player playername whitelist on. For context: since version 1.20, Vintage Story itself switches the whitelist on by default for dedicated servers; on our servers you decide that in the startup settings.

Not at first. In the startup settings you switch on the public list; your server then appears in the game under Browse public servers. A new server is first called “Neuer Server von Nexthosting” there – you change the name in the startup settings as well.

Through “Reinstall” in the panel: your server then fetches the current stable version. Worlds, mods and settings in the data folder are kept. You set a fixed version or pre-releases in the startup settings.

Yes. You upload mods as zip files to the data/Mods folder of your server and restart it. When your friends join, the game offers them the mods of the server for download.

Vintage Story also has the console command /moddb install: with it the server installs a mod from the mod database of the game.

We do not limit slots – you pay for hardware. The player numbers on the plans are guide values; how many your server really handles depends on your world and mods. You set the maximum in the startup settings.

Yes. You can upgrade at any time; the change takes effect immediately and the difference is charged pro rata. Downgrades take effect at the end of the term. You can also add just RAM, cores or storage. Your data stays in place.

Yes. You book your own IP address as an add-on to your server. With it, you get up to 100 ports of your choice and the protection panel.

Yes, in every plan. Backup slots: Basic 2, Advanced 3, Premium 4, Community 5. Back up with one click or set up your own schedule in the panel; restoring also takes one click.

In a data center in Germany. What applies to availability is set out in the Service Level Agreement.

Yes. With monthly billing you can cancel your server monthly. Paying in advance makes it up to 15% cheaper; the chosen term then applies. If you only need a break, you can pause the server – then you pay only for keeping your data.

Your world is waiting

Choose a plan, pay – your server sets itself up.