This English translation is provided for convenience only. In case of any discrepancy, the German version shall prevail.
Last updated: October 11, 2026
These Terms for Add-ons and Additional Services apply to all optionally bookable additional services provided by Nexthosting, in particular priority support, the server migration service, managed game servers and plugin/modpack installations.
These Terms supplement the Terms and Conditions, the service description of the respective product, the notice on the right of withdrawal, and the prices and service details displayed during the ordering process. Individual agreements between Nexthosting and the customer take precedence over these Terms.
Add-ons are voluntary additional services. The regular operation of the booked product remains possible without add-ons, unless the respective offer states otherwise.
1. Definitions
The following definitions apply to these Terms:
- Customer: Any natural person or legal entity that orders a product or an additional service from Nexthosting.
- Consumer: A natural person who enters into a legal transaction for purposes that are predominantly outside their trade, business or profession.
- Entrepreneur: A natural person, legal entity or partnership with legal capacity that, when entering into the contract, acts in the exercise of their commercial or independent professional activity.
- Product: The main product for which an add-on is booked, for example a game server, VPS, web space or a comparable hosting service.
- Add-on: A voluntary, separately bookable service that extends or complements the main product.
- One-time service: An additional service that is performed once and billed once, for example a server migration or a plugin installation.
- Recurring add-on: An additional service that is charged on a regular basis, in particular monthly, in addition to the main product.
- Third-party content: Plugins, mods, modpacks, scripts, resources, frameworks, APIs, licenses, databases, bots, launchers, web interfaces or other content that was not developed or provided by Nexthosting.
- Support hours: The times specified by Nexthosting in the customer area, on the website or in another suitable form during which support requests are processed.
2. Scope and Incorporation
These Terms apply to add-ons if the customer books them during the ordering process, in the customer area, as part of an upgrade, through a subsequent order or through any other express agreement with Nexthosting.
The customer is referred to these Terms during the ordering process or at another suitable point. By completing the order or booking the respective add-on, the customer accepts these Terms as part of the contract.
Where individual add-ons come with their own service descriptions, notices or restrictions during the ordering process, these apply in addition. In the event of conflicts, the following order of precedence applies:
- Individual written agreement with the customer
- Specific service description in the ordering process
- These Terms for Add-ons and Additional Services
- Nexthosting's Terms and Conditions
3. General Terms for Add-ons
Depending on the nature of the service, add-ons may be offered as an additional service billed monthly on a recurring basis or as a one-time setup or service. The prices, terms and service details displayed in the ordering process or the customer area are decisive.
- Recurring add-ons are charged in addition to the price of the main product.
- One-time services are charged once for the performance of the respective service.
- Add-ons apply only to the product for which they were booked.
- A transfer to other products, servers, customer accounts or contractual relationships is only possible with the express consent of Nexthosting.
- Discounts, coupons and promotional prices may be excluded for services if this is indicated in the ordering process.
- Subsequent booking, modification, removal, upgrade or downgrade is only possible to the extent that it is technically and contractually feasible.
Nexthosting is entitled to refuse to perform an additional service or to make it subject to a prior technical review if implementation is technically impossible, violates applicable law, infringes third-party rights, causes security risks, endangers the stable operation of the infrastructure or is obviously outside the booked scope of services.
If Nexthosting refuses an additional service after the order has been placed and the customer is not responsible for the reason for the refusal, fees already paid for the service not performed will be refunded or, at the customer's request, credited to the customer's account.
4. Customer Cooperation Obligations
Many add-ons require the active cooperation of the customer. The customer undertakes to provide all information necessary for performance completely, accurately and in good time.
This includes in particular:
- required server files, backups, access credentials or export data,
- desired configurations, plugin lists, modpack names or installation instructions,
- proof of license for paid third-party content,
- details of the previous server version, game version or software environment,
- relevant error messages, logs or screenshots,
- any other information required for technical implementation.
The customer is responsible for ensuring that the content, files, plugins, mods, scripts, resources, databases and licenses provided may be used lawfully and do not infringe third-party rights.
Delays caused by incomplete, incorrect or late information from the customer extend processing times accordingly. Such delays do not constitute default on the part of Nexthosting.
Before major changes, migrations, installations or configuration work, the customer is obliged to make their own backups of important data, insofar as this is technically possible and reasonable for them. Nexthosting may create backups as a supporting measure where technically possible; however, this creates a comprehensive data backup obligation for customer content only if it has been expressly agreed.
5. Access Credentials, Security and Access to Customer Data
Where access credentials are required to perform an add-on, the customer must transmit them securely. Nexthosting may refuse to accept access credentials sent via insecure communication channels and may require them to be transmitted via a suitable support channel.
Nexthosting accesses server files, configurations, databases, logs or other customer data only to the extent necessary to perform the booked additional service.
The customer is responsible for changing access credentials after the work has been completed, insofar as they have provided Nexthosting with access credentials to external services or third-party systems.
6. Priority Support
With the “Priority Support” add-on, the customer receives preferential placement of their support requests in the internal support queue. The request is reviewed with priority over regular support requests, insofar as this is possible in day-to-day support operations.
Priority support is a prioritization of the processing order, but not a guarantee of a specific response time, resolution time, availability or successful resolution of a problem within a specific period.
6.1 Support tiers
Standard Support
- Included in the regular product price.
- Processed according to time of receipt, workload, severity and internal prioritization.
- Suitable for general questions, normal technical requests and simple assistance.
- No preferential placement over other regular support requests.
Priority Support
- Preferential placement over regular support requests.
- Prioritized review within the available support hours.
- Suitable for customers who want their requests handled more quickly.
- No guaranteed immediate handling and no guaranteed resolution within a fixed period.
Express Support
- Highest prioritization among the optional support add-ons.
- Preferential review ahead of standard and priority support requests, unless more urgent operational, security or outage cases exist.
- Suitable for urgent technical requests.
- No guarantee of an immediate response, permanent availability or successful resolution within a fixed period.
6.2 Limits of priority support
Priority support does not include services that go beyond the agreed support scope of the respective product. The following in particular are not automatically included:
- custom programming, script development or code modifications,
- community management, moderation or player support,
- setup of third-party services outside the Nexthosting infrastructure,
- extensive troubleshooting of third-party plugins, mods or resources,
- legal review of content, licenses or usage rights,
- permanent monitoring of individual customer systems, unless expressly agreed.
Emergencies, security incidents, infrastructure outages, cases of abuse or measures required by law may be given higher priority regardless of the booked support add-on.
7. Server Migration Service
The server migration service assists customers in moving an existing game server to Nexthosting. Depending on the tier booked, Nexthosting handles the transfer of server files, worlds, configurations, plugins, mods, resources or other server-related data.
The server migration service does not include any guarantee that an existing server can be operated on the Nexthosting infrastructure completely, without errors or without the need for adjustments. Technical feasibility depends in particular on the server version, game version, file structure, third-party content, licenses, storage requirements and compatibility.
7.1 Server migration service tiers
I can handle it!
- The customer carries out the migration themselves.
- No transfer is performed by Nexthosting.
- Regular support remains available within the scope of the booked product.
- This option is suitable if no existing server is available or the customer wishes to carry out the migration themselves.
Basic Migration
- Transfer of basic server data of an existing game server.
- Suitable for simple server structures without extensive special configuration.
- Typically includes world files, savegames, basic server folders and simple configuration files.
- Does not include extensive troubleshooting, in-depth plugin/mod adjustments or custom script work.
- Guideline scope: a simple server migration with a manageable file structure and no complex dependencies.
Full Server Migration
- More extensive transfer of an existing game server.
- Suitable for servers with multiple plugins, mods, resources, databases or custom configurations.
- Includes a basic check of whether the server can generally start after the transfer.
- Does not include any guarantee that all third-party content will work without adjustments.
- Complex troubleshooting, database migrations, framework adjustments or script work may require a separate quote.
Express Migration
- Prioritized execution of the server migration ahead of regular migration orders.
- Suitable for customers who want to move their server to Nexthosting as soon as possible.
- Processing begins with priority as soon as all required data is complete.
- A specific completion time is owed only if it has been expressly confirmed in writing.
- Express migration does not guarantee that technical incompatibilities can be resolved more quickly.
7.2 Requirements for the server migration
- The customer must have access to the previous server files, backups or export functions.
- The customer must provide all required files, access credentials, databases or backups.
- The previous provider must technically enable the export.
- The target server at Nexthosting must have sufficient performance, storage space and suitable technical prerequisites.
- Paid plugins, premium resources, scripts, frameworks or licenses must be lawfully acquired and provided by the customer.
- The customer must tell Nexthosting which data must be transferred without fail.
7.3 Limitations of the server migration
- Nexthosting does not guarantee that every existing server can be migrated completely and without functional differences.
- Faulty, outdated or incompatible plugins, mods, resources, scripts or databases may impair the function of the server.
- Custom programming, extensive script adjustments, database cleanups or in-depth error analyses are not automatically included.
- A migration may be refused if content violates applicable law, third-party rights, license terms, game rules, platform terms or Nexthosting's terms of use.
- Nexthosting is not responsible if the previous provider does not provide data completely, provides faulty data or provides no data at all.
8. Managed Game Server
With the “Managed Game Server” add-on, the customer receives additional technical support for their game server. Managed Game Server is aimed at customers who want assistance with configuration, updates, plugins, mods, backups, troubleshooting or minor technical adjustments.
Managed Game Server is a technical support service. It does not include community management, moderation, player support, business consulting, legal review, custom software development, permanent monitoring of individual in-game content or the full operational management of a community project.
8.1 Managed Game Server tiers
Self-Management
- The customer manages the server independently.
- Regular support remains included within the scope of the booked product.
- No additional managed services included.
Managed Basic
- Basic technical support with simple settings and general server questions.
- Support with minor configuration questions.
- Help with simple plugin, mod or server problems where technically possible.
- Up to 1 small change request per billing month included.
- Guideline scope: up to 15 minutes of work per billing month.
- Suitable for small server projects, beginners or simple game servers.
Managed Plus
- All services from Managed Basic.
- Up to 3 small change requests per billing month included.
- Support with plugin and mod configurations within the usual scope.
- Basic performance check in case of problems.
- Support with backup and restore questions.
- Guideline scope: up to 60 minutes of work per billing month.
- Suitable for active communities and growing server projects.
Managed Community
- All services from Managed Plus.
- Up to 5 small change requests per billing month included.
- Extended technical support for server projects.
- Prioritized technical support for more complex requests within the managed scope.
- Support with larger updates after prior arrangement.
- Guideline scope: up to 120 minutes of work per billing month.
- Suitable for RP servers, community servers and larger projects.
8.2 Definition of small change requests
A small change request is a simple technical adjustment that, in Nexthosting's assessment, can be carried out with reasonable effort within the respective managed package.
Small change requests may include, in particular:
- simple configuration changes,
- adjustment of individual server values,
- setup or modification of simple startup parameters,
- minor plugin or mod settings,
- review of simple error messages or logs,
- support with simple backup or restore questions.
The following in particular do not count as small change requests:
- extensive rebuilds of the server,
- custom programming or script development,
- development of custom plugins, mods, bots or web interfaces,
- extensive database work,
- complex error analyses across multiple systems,
- work on external websites, shops, Discord servers or third-party services,
- setup of complete RP, economy, whitelist or community systems,
- design, copywriting, marketing or community management tasks.
If, in Nexthosting's assessment, a task exceeds the included scope, Nexthosting may refuse to carry it out, count it against several change requests or submit an individual quote to the customer. Additional chargeable work is performed only with the customer's prior consent.
8.3 Limitations of Managed Game Server
- Unused change requests expire at the end of the respective billing month.
- Unused change requests are not paid out, credited or transferred.
- Managed Game Server does not include unlimited working time.
- Nexthosting does not guarantee specific player numbers, performance values, revenue, community growth or the permanent freedom from errors of third-party content.
- Custom programming is not included and must be requested separately.
- For very extensive tasks, an individual quote may be required.
- The customer remains responsible for the content, server rules, players, community structure, roles, permissions and legal admissibility of their project.
9. Plugin/Modpack Installation
With the “Plugin/Modpack Installation” add-on, Nexthosting assists with the installation of plugins, mods, modpacks, resources or comparable extensions for game servers.
The installation is performed to the best of our technical judgment on the basis of the information and files provided by the customer. No warranty of functionality is given for third-party content, unless this conflicts with the customer's statutory rights.
9.1 Plugin/Modpack Installation tiers
No Installation
- The customer installs plugins, mods or modpacks themselves.
- No additional setup is performed by Nexthosting.
- Regular support remains available within the scope of the booked product.
Install 1 plugin/mod
- Installation of a single plugin, a single mod or a single resource.
- Suitable for simple extensions with clear installation instructions.
- Includes a basic check of whether the extension has been integrated on the server side.
- Does not include extensive configuration, conflict resolution or customization.
Install up to 5 plugins/mods
- Installation of up to 5 plugins, mods or resources.
- Suitable for smaller server extensions.
- Includes basic integration and simple configuration adjustments as specified by the customer.
- Does not include in-depth troubleshooting, custom adjustments or a compatibility guarantee.
Modpack/Resource Setup
- Setup of a modpack, resource pack or comparable collection.
- Suitable for Minecraft modpacks, FiveM resources, GMod addons or similar systems.
- Includes a basic check of whether the server can generally start after the installation.
- Complex adjustments, conflict resolution, performance optimizations or custom programming are not automatically included.
9.2 Requirements for Plugin/Modpack Installations
- The customer must clearly name the desired plugins, mods, modpacks or resources.
- The customer must provide download sources, proof of license, access credentials or files, where required.
- The extensions must be technically compatible with the booked server product.
- Paid content must be lawfully acquired and provided by the customer.
- The installation must not violate applicable law, third-party rights, license terms, game rules, platform terms or Nexthosting's terms of use.
9.3 Limitations of Plugin/Modpack Installations
- Nexthosting does not guarantee the permanent functionality of third-party extensions.
- Updates to games, server versions, plugins, mods or APIs may impair existing extensions.
- Faulty or outdated extensions may lead to crashes, data loss, security risks or performance problems.
- An in-depth error analysis is included only if this has been expressly agreed.
- Custom adjustments, translations, configurations or programming are not automatically part of the installation.
- Client-side installations on the computer of the customer or the players are not included.
9a. Boost (temporary increase in performance)
- With a boost, Nexthosting raises the memory and CPU limits assigned to the game server by the selected percentage for a period chosen by the customer. Storage space, backups, databases, ports and all other features of the plan remain unchanged. The contract for the game server itself (plan, term, price) is not changed by a boost.
- What is owed is the increase of the limits for the booked period, not a particular effect in the game. If the booked increase is not available, or not available for the entire period, for reasons for which Nexthosting is responsible, the fee for the affected part is refunded or, at the customer's request, credited.
- The price of a boost depends on the price of the plan, the selected strength and the duration; a minimum price applies. The price shown to the customer before booking is decisive.
- A boost is paid in advance, from the credit balance of the customer account or with a payment method that confirms the payment immediately. It only starts once the payment has been received in full. Purchase on invoice, by bank transfer or by direct debit is not possible for a boost.
- A boost can be scheduled for a later time. A scheduled boost is paid from the credit balance when it starts and can be withdrawn in the customer account until then.
- A boost can be booked as recurring (for example every weekend or on certain days of the week). Each occurrence is paid individually from the credit balance when it starts. If the credit balance is not sufficient at the start of an occurrence, that occurrence does not take place; no payment arrears arise from this. Nexthosting reminds the customer by email beforehand. The customer can end the recurrence at any time with effect for all occurrences that have not yet started.
- After the booked period has ended, the limits of the plan apply again. The customer is responsible for ensuring that the server then manages with the limits of the plan; if the server needs more memory than the plan provides, it may be terminated by the system.
- If the customer ends a running boost early, or if the boost cannot be used because the server is stopped, paused, suspended due to late payment or a violation, or the contract has ended, the fee is not refunded. Statutory rights of the customer, in particular in the event of defects and the right of withdrawal of consumers, remain unaffected.
- If a consumer books a boost that starts before the withdrawal period has expired, they thereby expressly request that Nexthosting begin the service before the withdrawal period has expired. Otherwise, section 13 applies.
9b. Pausing a server (keeping the server data)
- If the customer pauses their game server, the server is stopped; its data is packed, transferred to a separate storage of Nexthosting (“storage”) and verified there. Only after successful verification is the data removed from the host system. During the pause, the server cannot be reached and cannot be started.
- The customer can pause a game server whose contract is active, not cancelled and not suspended and is billed on an ongoing basis. A further requirement is that the customer has stored a payment method from which Nexthosting may collect (SEPA direct debit mandate or credit card), or that their customer account holds the minimum credit balance shown in the customer account. Contracts with advance payment without ongoing billing (prepaid) cannot be paused.
- The customer can resume the server at any time. The data is then transferred back to the host system; depending on the amount of data, this takes a few minutes or longer. If there is temporarily not enough storage space on the host system, Nexthosting provides it without undue delay; until then, the data remains in storage.
- For the time of the pause, Nexthosting charges a fee for keeping the data instead of the plan price. It depends on the size of the packed data and is currently €0.05 per gigabyte per month, at least €0.99 per month (final prices in each case; as a small business under § 19 of the German VAT Act (UStG), Nexthosting does not show VAT). The prices shown to the customer before pausing are decisive. Before pausing, the packed size is estimated; billing is based on the actual size, which is shown in the customer account after pausing.
- A billing period of the plan that has already been paid when the pause begins is not refunded. Until it ends, no fee for keeping the data is charged. An invoice for the following billing period of the plan that has already been issued but not yet paid when the pause begins is cancelled.
- The fee for keeping the data is calculated to the day (one thirtieth of the monthly price per day) and invoiced in arrears: for full months with the regular invoice of the contract, for the remaining days when the server is resumed. The day of resuming counts as a day of keeping. A period of keeping that has already been invoiced is not refunded pro rata when the server is resumed.
- If the customer resumes the server after the paid billing period has ended, a new billing period at the plan price begins on the day of resuming; it is invoiced immediately together with the remaining days of keeping. If the customer resumes the server within the paid billing period, no additional fee is charged.
- The pause does not change the term, renewal and notice periods of the contract. The customer can also cancel the contract during the pause. When the contract ends, the kept data is permanently deleted; if the customer still needs it, they must resume the server beforehand and back up the data themselves.
- If the customer is in default with an invoice, the provisions of the Terms and Conditions on late payment, suspension and end of contract also apply to a paused server. As long as the contract is suspended, the server cannot be resumed. If the contract ends due to late payment, the kept data is deleted as well.
- Keeping the data is not a backup service. Nexthosting verifies the transfer before data is removed from the host system; section 18 (Data Backup and Data Loss) applies accordingly. Backups created by the customer remain unaffected by the pause.
- During the pause, plan changes, boosts and further additional services are not possible for this server; a boost scheduled for this time is not carried out.
- Before each pause, the customer confirms that they have taken note of these terms and the Terms and Conditions. By pausing, a consumer expressly requests that Nexthosting begin the service immediately; otherwise, section 13 applies.
9c. Public presentation of the server (status banner, Discord status, server page, community list)
- Nexthosting provides the customer, free of charge, with features for showing their game server publicly: a status banner for embedding on websites and in forums, a self-updating status message in a Discord channel of the customer, a server page of their own at an address of Nexthosting and an entry in the community list on nexthosting.net. The features are optional; the customer switches each one on individually and can switch it off again at any time. They are voluntary additional features within the meaning of the Terms and Conditions; there is no claim to their permanent continuation.
- If the customer switches on one of these features, information about their server becomes publicly accessible: name of the server, game, address, state (online, offline), number of players and slots and, depending on the game, map and version. In addition, there is the content the customer enters or uploads themselves (texts, tags, logo, colors, links, embedded content).
- The entry in the community list requires an application and approval by Nexthosting. There is no claim to inclusion. Nexthosting may reject applications, review entries, logos and individual content before publication, and block or remove entries and server pages if they violate these terms, the Terms and Conditions, the Acceptable Use Policy or applicable law, or if the reputation of Nexthosting is impaired.
- The customer is responsible for the content they post. They do not post any unlawful, insulting, discriminatory, misleading content or content harmful to minors, and only use texts, images, logos and marks to which they hold the necessary rights. They grant Nexthosting the non-exclusive right, free of charge, to display this content on the pages of Nexthosting for the duration of the publication and to adapt it technically for this purpose (for example to reduce the size of images). The publication ends when the feature is switched off or the contract ends.
- If the customer operates their server page on a commercial basis, they are themselves responsible for the legally required information (in particular a legal notice) and for the lawfulness of the embedded content. Content from other providers (for example documents, videos, Discord, Twitch) is only loaded for visitors after a click.
- For the Discord status, the customer stores the address of a webhook of their own Discord channel. Nexthosting sends the status information to this address; the customer is responsible for the Discord server and for compliance with Discord's terms.
9d. Templates and one-click setups (including Bedrock crossplay)
- Templates and one-click setups automatically set up a game server for a game mode, a framework or an extension at the customer's request. Before the start, the customer is shown what will be installed and what will be replaced; by confirming, the customer orders the change to their server.
- In the process, software from third-party providers is loaded from their official sources (for example Geyser and Floodgate for Bedrock crossplay). The license and usage terms of the respective provider apply to this software; section 11 applies accordingly. Nexthosting owes the proper execution of the steps shown, not the freedom from errors or permanent availability of the third-party software, nor its compatibility with other extensions of the customer.
- A template can replace existing files. The customer is offered a backup beforehand, insofar as their plan includes backups; otherwise, section 18 applies.
9e. Extending a server (permanently more memory, storage space and CPU power)
- For a running game server plan, the customer can permanently add additional memory, additional storage space and additional CPU power, individually or together. The plan itself remains unchanged; the extension raises the limits assigned to the game server. The monthly prices shown to the customer before booking are decisive.
- The extension is set up as soon as the payment under paragraph 3 has been received in full. For the current billing period, the customer pays the surcharge pro rata for the remaining days (one thirtieth of the monthly surcharge per day), but at least €1.00. From the next billing period onwards, the surcharge is part of the contract price and is charged with the regular invoice of the contract.
- The pro rata amount is paid immediately, from the credit balance of the customer account or with a payment method that confirms the payment immediately. Purchase on invoice, by bank transfer or by direct debit is not possible for this.
- The extension runs with the contract for the game server and ends with it; the term and notice periods of the contract do not change. If the customer changes the plan, the extensions end with the change; their price is part of the previous contract price and is taken into account when the change is calculated. The customer is informed of this before the change and can extend again afterwards.
- Reducing or removing an extension is possible via support and applies for the future; amounts already paid for the current billing period are not refunded. Statutory rights of the customer, in particular in the event of defects and the right of withdrawal of consumers, remain unaffected.
- Extensions are only available insofar as capacity is free on the host system of the game server; there is no claim to a particular extension before booking. Limits per game server apply, which are shown to the customer when booking.
- During a pause of the server (section 9b) and while the contract is suspended or cancelled, an extension is not possible. A running boost (section 9a) refers to the extended limits from the time of the extension.
- If a consumer books an extension, they thereby expressly request that Nexthosting begin the service before the withdrawal period has expired. Otherwise, section 13 applies.
9f. Dedicated IP address
- The customer can add an IPv4 address of its own to a game server, when ordering or later in the customer account. The game server can then be reached at this address instead of the shared address of the host system; the ports remain unchanged. The game server continues to share the line and the hardware of the host system with other servers. The monthly price and the one-time setup fee shown to the customer before booking apply.
- Nexthosting orders the address once payment has been received in full. It is usually assigned within a few minutes, in individual cases by the next working day; until then the game server can be reached at the shared address. A running game server is restarted once for the changeover. There is no entitlement to a particular address.
- When booking later, the customer pays the setup fee and the monthly price pro rata for the remaining days of the billing period immediately, from the balance of the customer account or with a payment method that confirms the payment at once. After that the monthly price is part of the contract price.
- The address runs with the contract for the game server and ends with it. The customer can give it back at any time; the monthly price then ceases for the future. Amounts already paid and the setup fee are not refunded. An address that has been given back returns to the data centre operator and cannot be assigned again.
- If the game server is paused (section 9b), Nexthosting gives the address back; its monthly price ceases for the duration of the pause. The customer is informed of this before pausing. After the pause the game server can be reached at the shared address at no extra charge. The customer can book a dedicated address anew; the monthly price and the setup fee apply as for a first booking, and a different address is assigned.
- Dedicated addresses are only available to the extent that addresses can be assigned to the host system of the game server. If an address that has been paid for cannot be provided, Nexthosting refunds the amounts paid for it.
- If a consumer books a dedicated IP address, the consumer expressly requests that Nexthosting begin the service before the withdrawal period has expired. Section 13 applies in all other respects.
9g. Nexthosting Schutz (protection of the dedicated IP address)
- Every dedicated IP address (section 9f) includes access to “Nexthosting Schutz” at no extra charge. This is a filter on the host system that deals exclusively with the traffic to this address, together with an interface in which the customer sets and evaluates the filter. This includes in particular protection levels, a game profile, a block list and an allow list, rules by country of origin, automatic measures under paragraph 4, evaluations (history, attacks, origin, traffic per port), notifications, a test of the filter and reports. Game servers without a dedicated IP address are protected by the basic protection of the data centre; the settings of this section are not available for them. Nexthosting may develop the range of functions further as long as the essential functions remain.
- The filter limits and discards connections according to the rules that are set. It supplements the basic protection of the data centre and does not replace it. Nexthosting owes the operation of the filter, not the success of the defence: protection against every attack is not promised. The filter cannot fend off attacks that overload the connection of the host system or of the data centre. Commitments regarding the availability of the game server arise solely from the contract for the game server and are not extended by this section. The filter always lets existing connections through.
- The customer decides on the settings of the filter. Stricter levels, blocks and rules by country can also refuse wanted connections, for instance new players during an attack. Nexthosting is not responsible for this. The assignment of an address to a country is based on a database and is not correct in every case; sender addresses can be forged. The figures shown are technical measurements, and the origin by country is a sample taken from the busiest senders.
- According to fixed technical rules the filter takes measures by itself, each of which the customer can switch off: during an attack it can tighten the protection level, block senders for a limited time that keep trying to open new connections far above their limit and – only if the customer has expressly switched this on – block, during an attack, countries from which a considerable part of the attack comes and from which no connection to the game server had been let through before. The filter remembers senders that were connected to the game server for a longer time as regular players for 30 days and lets them in with priority even during an attack; they are not blocked automatically. The customer can lift every automatic block; it ends at the latest when its time has run out or after the end of the attack.
- The customer can give further persons access to the protection of an address by means of an invitation link (co-managers). The link is to be treated as confidential. Co-managers need a customer account of their own with Nexthosting. The customer is responsible for their settings as for its own and can withdraw the access at any time.
- The customer can report an attack to Nexthosting. This creates a support request in the customer’s name with an automatically generated evaluation; a comprehensive report follows after the end of the attack. On request Nexthosting automatically issues a confirmation of the measured events to present to authorities. Evaluation, report and confirmation state what the systems of Nexthosting have measured. They contain no legal assessment and no finding as to who caused an attack. No claim to particular measures by Nexthosting or by authorities follows from them.
- With “Schutz testen” (test the protection) a system of Nexthosting sends a small number of test packets to the customer’s dedicated IP address, to a port on which no service of the game server answers. If the customer sets up notifications to a third-party service (for example a Discord channel), Nexthosting transmits the notifications to the address given by the customer; the customer is responsible for this service and for the group of recipients.
- To operate the filter, Nexthosting processes connection data of the senders, in particular IP addresses, times and volumes. To the extent that this serves the security of its own systems and networks, Nexthosting does so under its own responsibility. To the extent that Nexthosting makes these data available to the customer in the interface and processes them according to the customer’s settings (lists, evaluations, reports), this is done on behalf of the customer. If the customer does not operate the game server exclusively for personal or household purposes – for instance as a community, an association, a company or as a publicly accessible server – the customer is itself the controller under data protection law towards its players. In that case the customer concludes the data processing agreement with Nexthosting, which is available in the customer account, before using Nexthosting Schutz, and informs its players about the processing under its own responsibility.
- Nexthosting keeps measurements for 30 days and details of attacks, including the busiest senders, for up to two months. If the customer gives the dedicated IP address back or the contract ends, access to Nexthosting Schutz ends; the settings, lists and evaluations of this address stored there are deleted no later than 60 days afterwards. Support requests under paragraph 6 are retained in accordance with the periods applicable to them.
- If the interface of Nexthosting Schutz is temporarily unavailable, the filter continues to work with the settings last adopted.
9h. Automatic renewal of prepaid products
- For prepaid products the customer can turn automatic renewal on for each product in the customer account and turn it off again at any time. While it is on, Nexthosting renews the product before the paid period ends, each time by the term booked last, at the price shown for the product in the customer account.
- The amount is taken from the credit balance of the customer account. If the balance does not cover the full amount, Nexthosting collects it through the payment method stored in the customer account (credit card or SEPA direct debit mandate). By turning automatic renewal on, the customer instructs Nexthosting to make these charges. The balance is not used for a part payment.
- A credit card is charged shortly before the paid period ends. A SEPA direct debit is submitted in advance, as a rule about two to three weeks before the term starts, because its confirmation takes several banking days; for short terms several direct debits for consecutive terms can therefore be submitted at the same time. The customer account shows the next charge date and submitted direct debits with the product. The product is renewed only when the payment has been received.
- Nexthosting collects by direct debit only if the amount per term reaches the minimum amount stated in the customer account (currently €5.00) and the payment is expected to arrive before the term starts. Otherwise the customer account says so with the product; the customer then renews manually or uses credit balance or a credit card.
- If the customer turns automatic renewal off, Nexthosting makes no new charges. A direct debit that has already been submitted cannot be recalled by Nexthosting; when it arrives, it renews the product by the paid term. The customer’s rights towards their bank remain unaffected.
- If the amount cannot be collected, for example for lack of funds, because a card was declined or has expired, or because a direct debit was returned, the renewal is not carried out and automatic renewal is turned off for the product. Nexthosting informs the customer by email. If the customer does not renew manually, the product ends when the paid period ends; it is then locked and deleted after the lock period, as applies to prepaid products in general.
- In all other respects the terms of the respective contract apply to the product and its renewal.
9i. FastDL for Garry's Mod servers
- For Garry's Mod servers the customer can turn FastDL on for each server in the game server's control panel (game panel) and turn it off again at any time. While FastDL is on, Nexthosting makes certain files of the server – maps, materials, models, sounds, fonts and particles – available for download at an internet address and enters this address in the server's configuration file (server.cfg), so that players can download the files quickly when they join. Scripts (Lua), settings and databases of the server are not made available.
- The address is not publicly listed, but anyone who knows it can retrieve the files; the server announces it to every player who joins. The customer ensures that they are entitled to distribute the content in this way and that it does not infringe any third-party rights. The Acceptable Use Policy (AUP) also applies to this content.
- FastDL is included in the price of the game server. The limits stated in the game panel apply (currently 10 GB per server and 1 GB per file); files beyond these limits are not made available. Nexthosting picks up new and changed files at regular intervals. No particular download speed is promised.
- If the customer turns FastDL off, Nexthosting removes the address from the configuration file. The files remain available for up to 48 hours, because a running server keeps announcing the address until the next map change, and are removed after that. If the server is deleted, paused or locked, the provision ends immediately.
- Nexthosting may restrict or end the provision if it is used for other purposes, in particular as general file storage or to distribute content unrelated to the operation of the game server, if content infringes third-party rights, or if downloads impair the operation of other servers.
- The files on the game server itself are not affected by FastDL. In all other respects the terms of the game server contract apply.
10. Processing Times
The processing time of add-ons depends on the selected service, the technical complexity, the availability of all necessary information, the customer's cooperation and the current workload.
- Prioritized services are processed with priority, insofar as this is technically and organizationally possible.
- A specific processing or completion time applies only if it has been expressly confirmed in writing.
- Delays caused by missing customer data, external providers, third-party software, license problems or technical incompatibilities are outside Nexthosting's area of responsibility.
- Nexthosting may suspend processing for as long as required feedback, files, access credentials or approvals from the customer are missing.
11. Third-Party Content and Licenses
Many game servers use plugins, mods, scripts, resources, frameworks, bots, databases or other content from third parties. The customer is themselves responsible for ensuring that this content may be used lawfully.
- Nexthosting does not provide paid third-party licenses unless expressly agreed.
- The customer must be able to present valid proof of license upon request.
- Nexthosting accepts no responsibility for bans, license problems, API restrictions, update problems or malfunctions of external providers.
- In case of suspected unlawful content, license violations or security risks, Nexthosting may refuse or suspend processing or request that the customer remove the content.
- The customer ensures that the content provided does not infringe any third-party rights.
12. Lawfulness of Content and Misuse
The customer may not use add-ons and additional services to provide, distribute or support unlawful content. This applies in particular to content that violates copyright, trademark rights, personality rights, data protection law, criminal law, youth protection law, license terms or platform terms.
Nexthosting is entitled to refuse to perform or continue an additional service if there are concrete indications of unlawful, abusive, security-endangering or contract-breaching content.
13. Right of Withdrawal for Consumers
In distance contracts, consumers generally have a statutory right of withdrawal in accordance with Nexthosting's respective valid notice on the right of withdrawal, unless the right of withdrawal is excluded by law or has expired.
If a consumer wishes Nexthosting to begin a paid service, in particular a server migration, a plugin/modpack installation, a managed service or any other service, before the withdrawal period has expired, Nexthosting may require the consumer's express consent for this.
In this case, the consumer is informed that, in the event of withdrawal, they may owe compensation for the services already provided up to the time of withdrawal, provided the statutory requirements are met.
In the case of fully performed services, the right of withdrawal may expire before the end of the withdrawal period under the statutory conditions if the consumer has expressly requested that Nexthosting begin the service before the withdrawal period has expired and the consumer has confirmed their awareness of the possible loss of the right of withdrawal.
For digital content or digital services, the statutory provisions on digital products apply. Statutory consumer rights, in particular in the event of defects in digital products, remain unaffected.
14. Upgrades, Downgrades, Cancellation and Term
Recurring add-ons generally run together with the respective main product, unless otherwise stated in the ordering process. When the main product ends, the associated add-on generally ends as well.
- Depending on the billing system, an upgrade may take effect immediately or at the start of the next billing period.
- Depending on the billing system, a downgrade may take effect immediately or at the start of the next billing period.
- In the case of pro-rata billing, the calculation is based on the billing system displayed in the customer area.
- One-time services can be canceled after processing has begun only to the extent permitted by law or with Nexthosting's consent.
- Services that have already been performed in full or in part will be taken into account within the scope of statutory requirements.
- Statutory rights of withdrawal of consumers remain unaffected.
15. Compensation for Additional Work
Services that go beyond the booked scope are not automatically part of the add-on. If Nexthosting determines during processing that a requested service exceeds the booked scope, the customer will be informed.
Additional chargeable work is performed only if the customer has expressly consented to it in advance or accepts an individual quote.
Nexthosting is entitled to suspend further processing until the customer has decided on the continuation, adjustment or ordering of additional services.
16. Warranty Rights and Liability for Defects
Nexthosting provides add-ons and additional services with reasonable care and to the best of its technical judgment. The customer's statutory warranty rights remain unaffected.
A guarantee in the legal sense exists only if Nexthosting expressly designates it in writing as a guarantee. Mere service descriptions, advertising statements or technical assessments do not constitute a guarantee.
For services, Nexthosting generally owes the performance of the agreed activity within the booked scope, but not a specific economic success, a specific number of players, a specific revenue, a specific reach, a specific community development or the permanent functionality of third-party content.
17. Liability
Nexthosting is liable without limitation for damages resulting from injury to life, body or health that are based on a breach of duty by Nexthosting, a legal representative or a vicarious agent. Nexthosting is also liable without limitation for intent and gross negligence and under mandatory statutory liability provisions.
In the event of slightly negligent breach of material contractual obligations, Nexthosting's liability is limited in amount to the typical, foreseeable damage. Material contractual obligations are those obligations whose fulfillment is essential for the proper performance of the contract in the first place and on whose observance the customer may regularly rely.
In all other respects, Nexthosting's liability for slight negligence is excluded, to the extent permitted by law.
For damages, data losses or malfunctions caused by faulty customer data, the customer's own changes, insecure access credentials, unlawful content, incompatible third-party content, external providers, game updates, plugin updates, mod updates or files provided by the customer, Nexthosting is liable only in accordance with the above liability provisions.
Liability under the Product Liability Act and other mandatory statutory liability remains unaffected.
18. Data Backup and Data Loss
The customer remains responsible for backing up their content, configurations, save games, worlds, databases and other data, unless a separate backup service has been expressly agreed.
Nexthosting recommends creating a current backup before any major change, migration, installation or configuration work. Where Nexthosting creates a backup as part of an additional service, this is done as a supporting measure and does not replace the customer's long-term backup strategy, unless one has been expressly agreed by contract.
Data can be restored only if a technically usable backup exists.
19. Changes to These Terms
Nexthosting may amend these Terms with effect for future bookings. For add-ons that have already been booked, the terms that became part of the contract at the time of booking generally continue to apply, unless a permissible contract amendment is agreed or statutory grounds make an adjustment necessary.
20. Relationship to the Terms and Conditions
These Terms supplement Nexthosting's Terms and Conditions. Where these Terms contain no special provision, Nexthosting's Terms and Conditions apply.
In the event of conflicts between these Terms and the Terms and Conditions, the more specific provisions of these add-on terms take precedence, unless the Terms and Conditions expressly provide otherwise.
21. Severability Clause
Should individual provisions of these Terms be or become invalid in whole or in part, the validity of the remaining provisions remains unaffected. The statutory provisions apply in place of the invalid provision.
Further legal documents