Starter
Regular matches and smaller communities.
cancel monthly
- RAM4 GB
- vCores2
- NVMe80 GB
- Ports2
- Unlimited player count
- FastDL / Workshop
- Free subdomain
Halloween at Nexthosting: 10% off game servers with the code – until November 1
Competitive, Wingman, Deathmatch or Practice: you set up configs, Workshop maps and plugins yourself – with full SFTP access to all server files.
€19.99 /month · 8 GB RAM
Start with Performance| Password | Name | Players | Map | Ping |
|---|---|---|---|---|
| Mirage Retakes | GermanyCompetitive | 0/10 | de_mirage |
connect your-ip:27015This is how your server appears in the community server browser. You set the map, player count and password further down in the config generator.
All plans include DDoS protection, panel access and a location in Germany.
Regular matches and smaller communities.
cancel monthly
More demanding setups with headroom.
cancel monthly
Put together your own RAM, CPU cores, storage and extras – including a dedicated IP and a flexible term.
Intel Core i5-13500 · 14 coresDDR4NVMe SSDData centre in Germany99.9% availability as a monthly average under the SLA
With monthly billing, you can cancel monthly. Upgrades are available at any time and billed pro rata; downgrades take effect at the end of the term.
Real screenshots from the game server panel. Everything runs in your browser – no FTP client and no SSH required.





Screenshot from the Nexthosting panel. Use the arrow keys to switch between sections.
You switch game modes via config in seconds. You add Workshop maps using the Steam Workshop ID.
You enter the mode, map and player count in the panel under “Startup”, and the name and password in server.cfg. For Practice there is a separate config you can load on demand.
Launch parameters
game/csgo/cfg/server.cfg
game/csgo/cfg/practice.cfg
You create the Game Server Login Token (GSLT) for free on Steam using App ID 730.
Nexthosting Schutz
Every game server at Nexthosting is protected against DDoS attacks at no extra cost. With a dedicated IP address, your server gets a filter all to itself – and you get the panel where you watch every attack bounce off.
All quiet. Blue means your players. They walk through the gate – that is your server's port.
Example, no real data
Moving example from the protection panel: small squares run towards a wall. Blue squares – the players – pass through the gate to the server, during an attack too. Sand-coloured squares – the attack – get stuck at the wall.
Senders that open connections in bulk are locked out automatically while an attack is running. You lift any lock with one click.
Existing connections are never cut. Regulars – anyone who has spent a while on your server – get in straight away, even in the middle of an attack.

The map shows the traffic to your server, country by country. Block a country with one click – or allow only the ones you choose. If you like, the protection blocks attacking countries by itself while an attack is running.

Course, waves and senders, minute by minute – as a PDF and as a table. One click reports the attack to Nexthosting: an urgent notice at once, followed by a full report as a PDF. On request with a confirmation you can hand to the police or other authorities.

Three protection levels – and if you like, the protection tightens by itself when an attack starts. You are told by e-mail and Discord as soon as an attack begins and when it is over. Plus: a test of the protection at the push of a button, co-managers for your community's admins, and traffic per port.
You pick the dedicated IP address as an add-on while ordering. Server location: a data centre in Germany.
Your players can see for themselves whether the server is up and how full it is right now.
Included with every game server at no extra charge, you switch it on in the panel. Player count and map are available for games with a server query, online or offline is always shown.
Example: a Discord channel shows the status message of a server with 12 of 50 players, ping, uptime and address. Below it is a forum post whose signature contains the status banner of the same server. Both show the same player count.
Everything you need to know about your CS2 server.
CS2 uses Valve’s sub-tick system: the server runs at 64 tick, and movements and shots are calculated precisely in between. A higher tick rate can no longer be set in CS2.
Yes, for a publicly listed server. You create the token (GSLT) for free at steamcommunity.com/dev/managegameservers using App ID 730 and enter it in the panel.
Yes. MetaMod with CounterStrikeSharp comes preconfigured in the Performance plan; in the Starter plan you install plugins yourself via SFTP.
Slots are unlimited; you set the maximum via a launch parameter. For full community servers we recommend Performance or a custom configuration.
Yes: Starter has 2 backup slots, Performance 5. You back up with one click or set up a schedule yourself in the panel; you restore with a click.
With a click in the panel or via RCON. You set up scheduled restarts through the scheduler.
Yes. You add Workshop maps via the Workshop ID, and you upload custom configs (autoexec, server.cfg, map list) via SFTP or edit them in the file manager.
Choose a plan and pay – your server is set up automatically. You can upload your configs right after.