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Halloween at Nexthosting: 10% off game servers with the code – until November 1

Rent an Arma 3 Server

Your mod set from the Workshop, your mission, up to five headless clients. You don’t pay for slots.

What do you play?
How many slots?
Plan

€12.99 /month · 6 GB RAM · 2 vCores

Start with Basic
  • Cancel monthly
  • DDoS protection at no extra cost
  • Data centre in Germany
[EU] Task Force Northwind
Server browserPreview
[EU] Task Force NorthwindCOOP0/32
Direct connectyour-ip:your-port

Your server as a command post on the map – and this is how it shows up in the Arma 3 server browser. The name goes into server.cfg, slots and password into the startup settings. Type and map come from your mission.

Plans

Three sizes, named the way a situation map names them: fire team, platoon, company. No plan limits your slots – how many players your server carries depends on mission, mods and AI.

Basic

For small groups and co-op nights.

€12.99/month

cancel monthly

Choose plan – Arma 3 Basic
  • Memory6 GB
  • vCores2
  • NVMe storage40 GB
  • Backup slots2
  • Databases2
  • Ports4

Advanced

For units with a mod set and regular operations.

€18.99/month

cancel monthly

Choose plan – Arma 3 Advanced
  • Memory10 GB
  • vCores3
  • NVMe storage60 GB
  • Backup slots4
  • Databases5
  • Ports4

Community

For large operations, roleplay and headless clients.

€28.99/month

cancel monthly

Choose plan – Arma 3 Community
  • Memory16 GB
  • vCores4
  • NVMe storage100 GB
  • Backup slots6
  • Databases20
  • Ports4

Prices for monthly payment, final prices (no VAT under § 19 UStG), no setup fee. Up to 15 % less when you pay in advance – the prices per term are on the product page. In every plan: Workshop mods, headless clients, the current Arma 3 on every start, console, file manager and SFTP.None of the three sizes fits? Go to the custom configuration

When the unit grows

Map legend

Extend your server
Add memory, cores or storage one by one – permanently and without changing plans.
Boost
More memory and CPU power for exactly the time you need it. On operation night, for example, when everyone is online at once.
Change plans
Up at any time and at once, the difference is charged pro rata. Down at the end of the term.
Pause your server
Summer break in the unit? While your server is paused you only pay for keeping your data – and you resume whenever you like.

Your mod set on the server

You don’t upload a single mod by hand. Your server fetches them from the Steam Workshop – following the list you export from the Arma 3 launcher.

Route of march

  1. Waypoint 1

    Export the mod list

    In the Arma 3 launcher you export your mods as a list to a file.

  2. Waypoint 2

    Upload the file

    You place it as modlist.html in the root folder of your server – in the file manager or via SFTP.

  3. Waypoint 3

    Start the server

    On start your server downloads every mod on the list from the Workshop. From then on it checks them for updates on every start.

  4. Waypoint 4

    Move out

    Your players load the same list into their launcher – and their mods match your server.

Builder for startup settings and server.cfg

Single mods, player count, password, headless clients, mission: enter what you need. Next to it you get exactly what to enter in the panel.

Your details

Workshop links or IDs, one per line. They are added to the mod list from the launcher. 2 mods recognised

Only the server loads these – your players don’t need them.

Empty = open to everyone.

Headless clients

They compute the AI next to the server, if your mission uses them. Each one needs memory and CPU of its own.

Name of the file in the mpmissions folder, without .pbo.

Difficulty

Ready to enter

Startup settings

Enter these under “Startup settings” in the panel, then restart.

Additional mods
@450814997;@463939057;
Server-only mods
stays empty
Maximum players
32
Server password
stays empty
Headless clients
0

server.cfg

Open it in the file manager and add or adjust these lines.

hostname = "[EU] Task Force Northwind";

class Missions
{
  class Operation1
  {
    template = "co32_northwind.Altis";
    difficulty = "Regular";
  };
};

Runs in your browser only – nothing is sent anywhere.

Nexthosting Schutz

Players stay connected. Flooders get locked out.

Every game server at Nexthosting is protected against DDoS attacks at no extra cost. With a dedicated IP address, your server gets a filter all to itself – and you get the panel where you watch every attack bounce off.

All quiet. Blue means your players. They walk through the gate – that is your server's port.

Example, no real data

Arriving right now242
Turned away1
Let through238
packets per second

Moving example from the protection panel: small squares run towards a wall. Blue squares – the players – pass through the gate to the server, during an attack too. Sand-coloured squares – the attack – get stuck at the wall.

Sand stays outside

Senders that open connections in bulk are locked out automatically while an attack is running. You lift any lock with one click.

Blue keeps playing

Existing connections are never cut. Regulars – anyone who has spent a while on your server – get in straight away, even in the middle of an attack.

Your situation room

Protection panel, tab "Herkunft" (origin): world map with traffic by country, three blocked countries hatched in red, next to it the strongest countries of origin.

You see where it comes from

The map shows the traffic to your server, country by country. Block a country with one click – or allow only the ones you choose. If you like, the protection blocks attacking countries by itself while an attack is running.

Protection panel, page of one attack: "Vorbei. Der Angriff dauerte 22 minutes" (over, the attack lasted 22 minutes), below it the course – above the line what did not get through, below what was let through – and the attack in figures.

Every attack is put on record

Course, waves and senders, minute by minute – as a PDF and as a table. One click reports the attack to Nexthosting: an urgent notice at once, followed by a full report as a PDF. On request with a confirmation you can hand to the police or other authorities.

Protection panel, tab "Einstellungen" (settings): the three protection levels as pictures of the wall with gates of different width, below them the switches for what the protection does by itself during an attack.

You decide how strict

Three protection levels – and if you like, the protection tightens by itself when an attack starts. You are told by e-mail and Discord as soon as an attack begins and when it is over. Plus: a test of the protection at the push of a button, co-managers for your community's admins, and traffic per port.

What the protection costs

With every game server
The data centre's basic protection against DDoS attacks. At no extra cost.
With a dedicated IP address
A filter for your address alone, and the protection panel with it – for €3.79 a month plus a one-time setup fee of €4.99, with no further charge. Usually set up within a few minutes; you can also add it later.
Order a Arma 3 serverCompare plans

You pick the dedicated IP address as an add-on while ordering. Server location: a data centre in Germany.

Your command post

Console, files, backups, databases and co-managers: you open the panel straight from your customer account.

The panel in pictures

Game server panel: console with live output and usage

Screenshot from the Nexthosting panel (shown in German). Arrow keys switch between the areas.

In the panel for Arma 3

Startup settings
Maximum players, server password, mod list, additional mods, server-only mods, optional mods, headless clients, automatic updates, Creator DLC, extra startup parameters and RCON password.
server.cfg and missions
Server name, mission cycle and rules live in server.cfg. Missions are uploaded as .pbo files to the mpmissions folder – in the file manager or via SFTP.
Headless clients
Up to five start together with your server and connect on their own. They share memory and CPU with it – size your plan accordingly.
Updates
On every start your server fetches the current Arma 3 and the latest versions of your Workshop mods. You can switch that off in the startup settings.
Schedules
A restart or a backup at fixed times – you set that up in the panel yourself.
Crash notice
If your server crashes you are told, if you like – by e-mail or Discord.

Included for free: your server’s live status

Your players can see for themselves whether the server is up and how full it is right now.

In Discord
A message in your channel that updates itself: status, players, map and address. No bot needed.
On websites and forums
A banner as an image, for a signature for example. You copy the embed code in the panel.

Included with every game server at no extra charge, you switch it on in the panel. Player count and map are available for games with a server query, online or offline is always shown.

Example: a Discord channel shows the status message of a server with 12 of 50 players, ping, uptime and address. Below it is a forum post whose signature contains the status banner of the same server. Both show the same player count.

Frequently asked questions

What Arma admins want to know before ordering.

Radio message

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Monday to Friday, 9 am to 6 pm German time, by ticket

How quickly is my Arma 3 server ready?

After payment your server sets itself up and starts. On the first start it downloads Arma 3 – and your mods, once you have uploaded a mod list. Depending on the size this takes a while. You open the panel straight from your customer account.

How do my Workshop mods get onto the server?

You export your mod list from the Arma 3 launcher and upload the file as modlist.html to the root folder of your server. On the next start it downloads every mod on the list from the Steam Workshop and from then on checks them for updates on every start.

Single mods can be added in the startup settings – as @ID, separated by semicolons. The builder above writes the line for you.

What is a headless client – and do I need one?

A headless client is a second Arma without a picture. It runs next to your server and takes over the AI calculations. That pays off in missions with many AI units – provided the mission or a mod hands the AI over to it.

In the startup settings you set up to five; they start with the server. Each one needs memory and CPU from your plan.

How do I upload a mission?

Put the .pbo file into the mpmissions folder – in the file manager or via SFTP. Then add it to server.cfg under class Missions and restart. The builder above writes those lines for you.

How many players fit on my server?

No plan limits your slots – you set the maximum yourself in the startup settings. How many your server carries smoothly depends, with Arma 3, mostly on mission, mods and the number of AI units. If it gets tight, you move to the larger plan or add memory and cores one by one.

Can I run a Life or roleplay server?

The basis is there: every plan comes with MySQL databases – 2 with Basic, 5 with Advanced, 20 with Community. You upload and set up the framework and its server extensions yourself, in the file manager or via SFTP. Your server runs on Linux, so use the Linux build of the extensions.

Can I change or extend later?

Yes. You move to a larger plan at any time and at once, the difference is charged pro rata; to a smaller one at the end of the term. Or you add memory, cores or storage one by one with “Extend your server”.

Is there a minimum term?

With monthly billing you can cancel your plan monthly. Longer terms can be chosen as well; then the agreed term applies.

Ready to move out?

Pick a plan, pay – your server sets itself up.