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Halloween at Nexthosting: 10% off game servers with the code – until November 1

Rent an Arma Reforger server

Rent your own Arma Reforger server: You pay for hardware, not slots. On your own server, you choose the scenario and Workshop mods – for up to 128 players; your server downloads the mods itself at startup.

Plan

€19.99 /month · approx. 64 players

Start with Advanced
  • Cancel monthly
  • DDoS protection included
  • Server in Germany

At startup, your server registers with Bohemia – at first as “Neuer Server von Nexthosting”; you change the name in the startup settings. According to the developer, it is listed in the Server Browser as long as Visible in Server Browser is on.

Arma Reforger server: plans and prices

Every plan includes DDoS protection, the panel and hosting in Germany. The plans differ in hardware – we do not limit slots.

64

Basic

For small sessions with friends.

€13.99/month

cancel monthly

Choose plan
  • Players (guide value)approx. 32
  • RAM8 GB
  • vCores3
  • NVMe25 GB
  • 2 backup slots
Popular

Advanced

For regular groups and weekly sessions.

€19.99/month

cancel monthly

Choose plan
  • Players (guide value)approx. 64
  • RAM12 GB
  • vCores4
  • NVMe60 GB
  • 3 backup slots

Included in every plan

  • DDoS protectionIncluded with every server at no extra charge. With your own IP address: your own filter and protection panel.
  • Backups2 to 3 backup slots depending on the plan – with one click or on your own schedule.
  • Console and filesLive console, file manager in the browser and SFTP.
  • Grows with youAdd RAM, cores or storage one by one – for good, or as a boost just for one evening.
  • Co-adminsSeparate logins for friends and admins, with exactly the permissions you grant.
  • Personal supportMon–Fri 9 a.m.–6 p.m. by ticket.

13th-generation Intel processorDDR4 memoryNVMe SSDData center in GermanyAvailability as set out in the Service Level Agreement

With monthly billing you can cancel monthly. Up to 15% cheaper when you pay in advance. Final prices, no setup fee. Player numbers are guide values – you set the maximum yourself.

Set up and manage your Arma Reforger server

Real screenshots from the game server panel. Everything runs in the browser – no FTP program and no SSH.

Console in the Nexthosting game server panel: live output of an example server, command line and CPU, RAM and storage usage

Screenshot from the Nexthosting panel (example server). Arrow keys switch between the areas.

Settings you control

  • Server nameUp to 100 characters. With Visible in Server Browser, you decide whether your server should be listed in the Server Browser.
  • ScenarioThe default is Conflict on Everon. The console shows which scenarios your server knows – including those from mods – at every start.
  • Player countFrom 1 to 128. We set it to match your plan; you can change it.
  • PasswordsA server password for private matches, plus an admin and an RCON password that we generate for your server.
  • ModsThe IDs of Workshop mods, separated by commas. Your server downloads them, including dependencies, at startup.
  • Crossplay and BattlEyePC only, or PC, Xbox and PlayStation together. BattlEye must be on for crossplay.

All of this is in the panel under “Startup settings”, along with Admin IDs, Third Person View, Max FPS and Auto Update. Your server rewrites the config.json file from them on every start – so change the startup settings, not the file.

Join an Arma Reforger server: Server Browser and admin

At startup, your server registers with Bohemia. According to the developer, your players then find it in the Arma Reforger Server Browser, and the game downloads any missing mods when they join.

Through the Server Browser

Server Browser
According to the developer, your server is listed there as long as Visible in Server Browser is on – which is the default.
Password
If you set a server password, your players need it to join.
Mods
According to the developer, the game downloads and enables missing mods when a player joins.

As an admin on your server

From outside, you manage your server with a BattlEye RCON tool: through the RCON port from your panel and the RCON password from your startup settings. In the game, according to the developer, you log in through the chat with #login and the admin password – open the chat with C in the lobby, with Enter in the game.

#players
lists all players with their number, the playerId.
#kick
removes a player from the server; they can rejoin.
#ban create
bans a player for a time in seconds – with 0, permanently.
#restart
restarts the scenario; players stay connected.

Nexthosting Schutz

Players stay connected. Flooders get locked out.

Every game server at Nexthosting is protected against DDoS attacks at no extra cost. With a dedicated IP address, your server gets a filter all to itself – and you get the panel where you watch every attack bounce off.

All quiet. Blue means your players. They walk through the gate – that is your server's port.

Example, no real data

Arriving right now242
Turned away1
Let through238
packets per second

Moving example from the protection panel: small squares run towards a wall. Blue squares – the players – pass through the gate to the server, during an attack too. Sand-coloured squares – the attack – get stuck at the wall.

Sand stays outside

Senders that open connections in bulk are locked out automatically while an attack is running. You lift any lock with one click.

Blue keeps playing

Existing connections are never cut. Regulars – anyone who has spent a while on your server – get in straight away, even in the middle of an attack.

Your situation room

Protection panel, tab "Herkunft" (origin): world map with traffic by country, three blocked countries hatched in red, next to it the strongest countries of origin.

You see where it comes from

The map shows the traffic to your server, country by country. Block a country with one click – or allow only the ones you choose. If you like, the protection blocks attacking countries by itself while an attack is running.

Protection panel, page of one attack: "Vorbei. Der Angriff dauerte 22 minutes" (over, the attack lasted 22 minutes), below it the course – above the line what did not get through, below what was let through – and the attack in figures.

Every attack is put on record

Course, waves and senders, minute by minute – as a PDF and as a table. One click reports the attack to Nexthosting: an urgent notice at once, followed by a full report as a PDF. On request with a confirmation you can hand to the police or other authorities.

Protection panel, tab "Einstellungen" (settings): the three protection levels as pictures of the wall with gates of different width, below them the switches for what the protection does by itself during an attack.

You decide how strict

Three protection levels – and if you like, the protection tightens by itself when an attack starts. You are told by e-mail and Discord as soon as an attack begins and when it is over. Plus: a test of the protection at the push of a button, co-managers for your community's admins, and traffic per port.

What the protection costs

With every game server
The data centre's basic protection against DDoS attacks. At no extra cost.
With a dedicated IP address
A filter for your address alone, and the protection panel with it – for €3.79 a month plus a one-time setup fee of €4.99, with no further charge. Usually set up within a few minutes; you can also add it later.
Order a Arma Reforger serverCompare plans

You pick the dedicated IP address as an add-on while ordering. Server location: a data centre in Germany.

Included for free: your server’s live status

Your players can see for themselves whether the server is up and how full it is right now.

In Discord
A message in your channel that updates itself: status, players, map and address. No bot needed.
On websites and forums
A banner as an image, for a signature for example. You copy the embed code in the panel.

Included with every game server at no extra charge, you switch it on in the panel. Player count and map are available for games with a server query, online or offline is always shown.

Example: a Discord channel shows the status message of a server with 12 of 50 players, ping, uptime and address. Below it is a forum post whose signature contains the status banner of the same server. Both show the same player count.

Frequently asked questions about your Arma Reforger server

Costs, setup, player numbers and cancellation – answered briefly.

From €13.99 per month (Basic plan). The largest plan, Advanced, costs €19.99 per month. The plans differ in memory, cores and storage. These are final prices, and there is no setup fee.

After payment, your server sets itself up. You open the panel straight from your customer account.

At startup, your server registers with Bohemia. According to the developer, it is then listed in the Arma Reforger Server Browser as long as Visible in Server Browser is on in the startup settings. A new server is named “Neuer Server von Nexthosting” at first; you change the name there too.

If you set a server password, your players enter it when they join.

We generate the admin and RCON passwords for your server; you can find and change both in the startup settings. With a BattlEye RCON tool, you manage the server from outside – through the RCON port from your panel.

In the game, according to the developer, you log in through the chat with #login and the admin password. Players whose IDs you add under Admin IDs do not need a password, according to the developer; the game accepts up to 20 such IDs. The console in the panel does not accept commands.

Yes. Enter the mod IDs in the startup settings under Workshop Mods, separated by commas – or leave the field empty and keep the list in the mods.json file. At startup, your server downloads the mods, including dependencies, into the profile/addons folder; they count toward your storage. According to the developer, the ID is on the mod’s Workshop page.

Use only current mods: if an outdated mod fails to load, the server does not start. Mods you remove from the list stay on disk until you delete them in the file manager. According to the developer, your players download the mods themselves when they join.

According to the developer, yes, if your server allows crossplay. To do that, set Crossplay to PC, Xbox and PlayStation in the startup settings and keep BattlEye on. On a modded server, according to the developer, the game does not accept PlayStation players.

Yes. When you stop the server in the panel, Arma Reforger saves the running session. Saved game, downloaded mods and passwords are also kept through a reinstall.

We do not limit slots – you pay for hardware. The player numbers on the plans are guide values; how many your server really handles depends on the scenario and mods. Arma Reforger allows up to 128 players per server; you set the number in the startup settings.

Yes. You can upgrade at any time; the change takes effect immediately and the difference is charged pro rata. Downgrades take effect at the end of the term. You can also add just RAM, cores or storage. Your data stays in place.

Yes. You book your own IP address as an add-on to your server. With it, you get up to 100 ports of your choice and the protection panel.

Yes, in every plan. Backup slots: Basic 2, Advanced 3. Back up with one click or set up your own schedule in the panel; restoring also takes one click.

In a data center in Germany. What applies to availability is set out in the Service Level Agreement.

Yes. With monthly billing you can cancel your server monthly. Paying in advance makes it up to 15% cheaper; the chosen term then applies. If you only need a break, you can pause the server – then you pay only for keeping your data.

Off to Everon

Choose a plan, pay – your server sets itself up.