Basic
For small sessions with friends.
cancel monthly
- Players (guide value)approx. 32
- RAM8 GB
- vCores3
- NVMe25 GB
- 2 backup slots
Halloween at Nexthosting: 10% off game servers with the code – until November 1
Rent your own Arma Reforger server: You pay for hardware, not slots. On your own server, you choose the scenario and Workshop mods – for up to 128 players; your server downloads the mods itself at startup.
€19.99 /month · approx. 64 players
Start with AdvancedAt startup, your server registers with Bohemia – at first as “Neuer Server von Nexthosting”; you change the name in the startup settings. According to the developer, it is listed in the Server Browser as long as Visible in Server Browser is on.
Every plan includes DDoS protection, the panel and hosting in Germany. The plans differ in hardware – we do not limit slots.
For small sessions with friends.
cancel monthly
For regular groups and weekly sessions.
cancel monthly
13th-generation Intel processorDDR4 memoryNVMe SSDData center in GermanyAvailability as set out in the Service Level Agreement
With monthly billing you can cancel monthly. Up to 15% cheaper when you pay in advance. Final prices, no setup fee. Player numbers are guide values – you set the maximum yourself.
Real screenshots from the game server panel. Everything runs in the browser – no FTP program and no SSH.




Screenshot from the Nexthosting panel (example server). Arrow keys switch between the areas.
All of this is in the panel under “Startup settings”, along with Admin IDs, Third Person View, Max FPS and Auto Update. Your server rewrites the config.json file from them on every start – so change the startup settings, not the file.
At startup, your server registers with Bohemia. According to the developer, your players then find it in the Arma Reforger Server Browser, and the game downloads any missing mods when they join.
From outside, you manage your server with a BattlEye RCON tool: through the RCON port from your panel and the RCON password from your startup settings. In the game, according to the developer, you log in through the chat with #login and the admin password – open the chat with C in the lobby, with Enter in the game.
0, permanently.Nexthosting Schutz
Every game server at Nexthosting is protected against DDoS attacks at no extra cost. With a dedicated IP address, your server gets a filter all to itself – and you get the panel where you watch every attack bounce off.
All quiet. Blue means your players. They walk through the gate – that is your server's port.
Example, no real data
Moving example from the protection panel: small squares run towards a wall. Blue squares – the players – pass through the gate to the server, during an attack too. Sand-coloured squares – the attack – get stuck at the wall.
Senders that open connections in bulk are locked out automatically while an attack is running. You lift any lock with one click.
Existing connections are never cut. Regulars – anyone who has spent a while on your server – get in straight away, even in the middle of an attack.

The map shows the traffic to your server, country by country. Block a country with one click – or allow only the ones you choose. If you like, the protection blocks attacking countries by itself while an attack is running.

Course, waves and senders, minute by minute – as a PDF and as a table. One click reports the attack to Nexthosting: an urgent notice at once, followed by a full report as a PDF. On request with a confirmation you can hand to the police or other authorities.

Three protection levels – and if you like, the protection tightens by itself when an attack starts. You are told by e-mail and Discord as soon as an attack begins and when it is over. Plus: a test of the protection at the push of a button, co-managers for your community's admins, and traffic per port.
You pick the dedicated IP address as an add-on while ordering. Server location: a data centre in Germany.
Your players can see for themselves whether the server is up and how full it is right now.
Included with every game server at no extra charge, you switch it on in the panel. Player count and map are available for games with a server query, online or offline is always shown.
Example: a Discord channel shows the status message of a server with 12 of 50 players, ping, uptime and address. Below it is a forum post whose signature contains the status banner of the same server. Both show the same player count.
Costs, setup, player numbers and cancellation – answered briefly.
From €13.99 per month (Basic plan). The largest plan, Advanced, costs €19.99 per month. The plans differ in memory, cores and storage. These are final prices, and there is no setup fee.
After payment, your server sets itself up. You open the panel straight from your customer account.
At startup, your server registers with Bohemia. According to the developer, it is then listed in the Arma Reforger Server Browser as long as Visible in Server Browser is on in the startup settings. A new server is named “Neuer Server von Nexthosting” at first; you change the name there too.
If you set a server password, your players enter it when they join.
We generate the admin and RCON passwords for your server; you can find and change both in the startup settings. With a BattlEye RCON tool, you manage the server from outside – through the RCON port from your panel.
In the game, according to the developer, you log in through the chat with #login and the admin password. Players whose IDs you add under Admin IDs do not need a password, according to the developer; the game accepts up to 20 such IDs. The console in the panel does not accept commands.
Yes. Enter the mod IDs in the startup settings under Workshop Mods, separated by commas – or leave the field empty and keep the list in the mods.json file. At startup, your server downloads the mods, including dependencies, into the profile/addons folder; they count toward your storage. According to the developer, the ID is on the mod’s Workshop page.
Use only current mods: if an outdated mod fails to load, the server does not start. Mods you remove from the list stay on disk until you delete them in the file manager. According to the developer, your players download the mods themselves when they join.
According to the developer, yes, if your server allows crossplay. To do that, set Crossplay to PC, Xbox and PlayStation in the startup settings and keep BattlEye on. On a modded server, according to the developer, the game does not accept PlayStation players.
Yes. When you stop the server in the panel, Arma Reforger saves the running session. Saved game, downloaded mods and passwords are also kept through a reinstall.
We do not limit slots – you pay for hardware. The player numbers on the plans are guide values; how many your server really handles depends on the scenario and mods. Arma Reforger allows up to 128 players per server; you set the number in the startup settings.
Yes. You can upgrade at any time; the change takes effect immediately and the difference is charged pro rata. Downgrades take effect at the end of the term. You can also add just RAM, cores or storage. Your data stays in place.
Yes. You book your own IP address as an add-on to your server. With it, you get up to 100 ports of your choice and the protection panel.
Yes, in every plan. Backup slots: Basic 2, Advanced 3. Back up with one click or set up your own schedule in the panel; restoring also takes one click.
In a data center in Germany. What applies to availability is set out in the Service Level Agreement.
Yes. With monthly billing you can cancel your server monthly. Paying in advance makes it up to 15% cheaper; the chosen term then applies. If you only need a break, you can pause the server – then you pay only for keeping your data.