Dodo8 GB
Basic
For getting started with a few friends.
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Choose plan – ARK Basic- Memory8 GB
- vCores2
- NVMe storage40 GB
- Backup slots2
- Databases1
- Ports4
Halloween at Nexthosting: 10% off game servers with the code – until November 1
Your map, your rates, your rules. How fast your tribe tames, harvests and raises is up to you – you don’t pay for slots.
€16.99 /month · 8 GB RAM · 2 vCores
Start with BasicThis is how your server appears in the ARK session list, under “Unofficial”. You enter session name, map and player slots (1 to 127) in the startup settings in the panel.
Four sizes, from dodo to brontosaurus. No plan limits your slots – you decide how many survivors can join.
Dodo8 GB
For getting started with a few friends.
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Choose plan – ARK BasicRaptor12 GB
More room for mods and larger tribes.
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Choose plan – ARK AdvancedTyrannosaurus16 GB
For big maps, many mods and full stables.
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Choose plan – ARK PremiumBrontosaurus20 GB
For open servers where many tribes build.
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Choose plan – ARK CommunityPrices for monthly payment, final prices (no VAT under § 19 UStG), no setup fee. Up to 15 % less when you pay in advance – the prices per term are on the product page. In every plan: any map, Workshop mods, console, file manager and SFTP. Rather pick your own values? Go to the custom configuration
Four values decide how fast your tribe gets ahead. Set them here – next to them you get the finished lines for your server’s settings files.
TamingSpeedMultiplierA tame that would take 2 hours is done after about 40 minutes.
HarvestAmountMultiplierEvery hit yields twice the amount of wood, stone and berries.
XPMultiplierEvery action earns twice as many experience points.
BabyMatureSpeedMultiplierA baby that would take 4 days to grow is fully grown after about 19 hours.
[ServerSettings] TamingSpeedMultiplier=3.0 HarvestAmountMultiplier=2.0 XPMultiplier=2.0
[/script/shootergame.shootergamemode] BabyMatureSpeedMultiplier=5.0
The values are factors: 1.0 is what the game ships with, 3.0 means three times as fast or three times as much.
ShooterGame/Saved/Config/LinuxServer. The section [ServerSettings] already exists in GameUserSettings.ini – put the lines there instead of creating it twice.Game.ini is also the place for hatching time and mating interval: EggHatchSpeedMultiplier and MatingIntervalMultiplier. If the file does not exist yet, create it in the same folder.Nexthosting Schutz
Every game server at Nexthosting is protected against DDoS attacks at no extra cost. With a dedicated IP address, your server gets a filter all to itself – and you get the panel where you watch every attack bounce off.
All quiet. Blue means your players. They walk through the gate – that is your server's port.
Example, no real data
Moving example from the protection panel: small squares run towards a wall. Blue squares – the players – pass through the gate to the server, during an attack too. Sand-coloured squares – the attack – get stuck at the wall.
Senders that open connections in bulk are locked out automatically while an attack is running. You lift any lock with one click.
Existing connections are never cut. Regulars – anyone who has spent a while on your server – get in straight away, even in the middle of an attack.

The map shows the traffic to your server, country by country. Block a country with one click – or allow only the ones you choose. If you like, the protection blocks attacking countries by itself while an attack is running.

Course, waves and senders, minute by minute – as a PDF and as a table. One click reports the attack to Nexthosting: an urgent notice at once, followed by a full report as a PDF. On request with a confirmation you can hand to the police or other authorities.

Three protection levels – and if you like, the protection tightens by itself when an attack starts. You are told by e-mail and Discord as soon as an attack begins and when it is over. Plus: a test of the protection at the push of a button, co-managers for your community's admins, and traffic per port.
You pick the dedicated IP address as an add-on while ordering. Server location: a data centre in Germany.
Which map runs is decided by a single field in the startup settings. Tap an island – next to it you see what to enter.
The islands are drawn freely, not the real outlines.
This map belongs to an expansion. Anyone who wants to join needs it in their own game.
Paste the links or IDs of your mods. Above, they turn into the list for the “Mods” field – in the order you paste them.
TheIsland.ark for example – the state of the old map stays where it is.-crossplay, so players from the Epic Games Store can join as well.Console, files, backups and permissions for your admins – all in the browser. The pictures show the real panel.





Screenshot from the Nexthosting panel (shown in German). Arrow keys switch between the areas.
Whatever you type into the panel’s console goes straight to your server.
saveworldbroadcast Restart in 5 minuteslistplayerskickplayer <ID>destroywilddinosYour players can see for themselves whether the server is up and how full it is right now.
Included with every game server at no extra charge, you switch it on in the panel. Player count and map are available for games with a server query, online or offline is always shown.
Example: a Discord channel shows the status message of a server with 12 of 50 players, ping, uptime and address. Below it is a forum post whose signature contains the status banner of the same server. Both show the same player count.
What survivors want to know before ordering.
Your question is not here? Write to us
After payment your server sets itself up. With ARK the first setup takes longer than with small games, because the game is around 23 GB in size. You open the panel straight from your customer account.
No plan limits your slots. You set the maximum yourself in the startup settings, anywhere between 1 and 127.
How many your server carries smoothly depends on the map, the mods and the number of tamed creatures. If it gets tight, you add memory or cores.
The Island, The Center, Ragnarok, Valguero, Crystal Isles and Fjordur, plus the maps of the expansions Scorched Earth, Aberration, Extinction and Genesis (Part 1 and 2). You enter the map in the startup settings; it applies from the next start.
For maps from an expansion, your players need that expansion in their own game.
Yes. You enter the IDs of your mods in the startup settings, separated by commas. On start your server downloads them itself and keeps them up to date.
With factors in two settings files: TamingSpeedMultiplier, HarvestAmountMultiplier and XPMultiplier go into GameUserSettings.ini, BabyMatureSpeedMultiplier into Game.ini. Both are in the folder ShooterGame/Saved/Config/LinuxServer; you edit them in the file manager or via SFTP.
Stop the server first – ARK rewrites its settings file when it shuts down. The rates calculator puts the finished lines together for you.
If you switch on the automatic update in the startup settings, your server looks for a new version of the game on every start. It keeps your mods up to date on start anyway.
When you stop the server in the panel, it saves the world first. For backups every plan has slots of its own, two to five depending on the plan: you back up with one click or set up a schedule yourself in the panel.
You move to a larger plan at any time and at once, the difference is charged pro rata; to a smaller one at the end of the term. Or you add memory, cores or storage one by one with “Extend your server”.
With monthly billing you can cancel your plan monthly. Longer terms can be chosen as well; then the agreed term applies.