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Halloween at Nexthosting: 10% off game servers with the code – until November 1

Rent a Palworld Server

A world of your own for you and your friends – it keeps running while you are offline. You don’t pay for slots: how many may play is yours to set.

Who should find your camp?
With a password?
How many may be in at once?
Plan

€21.99 /month · 12 GB RAM · sized for about 16 players

Start with Advanced
  • Cancel monthly
  • DDoS protection at no extra cost
  • Data centre in Germany
Community serversPreview
Camp by the River
0/16 players, no password
Easy-going group – newcomers welcome
Listed among the community servers
Connect directlyyour-ip:port

This is how your server appears in the list of community servers. Name, description, password and player count are set in the panel.

Plans

Four campsites that grow with your group. You don’t pay for slots – you set the player count yourself (up to 32, Palworld allows no more). The seats by the fire show how many players a plan is sized for.

Basic

For you and a handful of friends.

€14.99/month

cancel monthly

Choose plan – Palworld Basic
  • Sized forabout 8 players
  • Memory8 GB
  • vCores2
  • NVMe storage20 GB
  • Backup slots2
  • Ports1
Popular

Advanced

For the bigger group – with room for guests.

€21.99/month

cancel monthly

Choose plan – Palworld Advanced
  • Sized forabout 16 players
  • Memory12 GB
  • vCores3
  • NVMe storage25 GB
  • Backup slots3
  • Ports1

Premium

For a steady community.

€27.99/month

cancel monthly

Choose plan – Palworld Premium
  • Sized forabout 24 players
  • Memory16 GB
  • vCores4
  • NVMe storage30 GB
  • Backup slots4
  • Ports1

Community

For the full server: 32 players is the most Palworld allows.

€34.99/month

cancel monthly

Choose plan – Palworld Community
  • Sized forabout 32 players
  • Memory20 GB
  • vCores5
  • NVMe storage40 GB
  • Backup slots5
  • Ports1

Prices for monthly payment, final prices (no VAT under § 19 UStG), no setup fee. Up to 15 % less when you pay in advance – the prices per term are on the product page. The player counts are guide values derived from memory and cores – nothing is capped. In every plan: a player count you set yourself, console, file manager and SFTP, the community list and all world settings.

When the group grows

Extend your server
Add memory, cores or storage one by one – permanently and without changing plans.
Boost
More memory and CPU power for exactly the time you need it. At the weekend, for example, when everyone is online at once.
Change plans
Up at any time and at once, the difference is charged pro rata. Down at the end of the term.
Pause your server
The group is taking a break? While your server is paused you only pay for keeping your data – and you resume whenever you like.

Your world, your rules

How fast experience comes, how long the night lasts, what stays behind when you die: set the pegs the way your group wants to play. Next to them is what you enter in the settings file.

A sketch: this is how day and night shift against the game’s default. It does not show the length in minutes.

ExperienceExpRate

Experience comes as fast as usual.

Capture ratePalCaptureRate

The chance to capture is as usual.

Daytime speedDayTimeSpeedRate

The day lasts as long as usual.

Night speedNightTimeSpeedRate

The night lasts as long as usual.

On deathDeathPenalty

Whoever dies drops everything – including the Pals in the team.

Dashed ring: the game’s default
PalWorldSettings.ini

In the file manager under Pal/Saved/Config/LinuxServer

ExpRate=1.000000
PalCaptureRate=1.000000
DayTimeSpeedRate=1.000000
NightTimeSpeedRate=1.000000
DeathPenalty=All
  1. Stop the server and open the file in the panel’s file manager.
  2. All settings are in one long line after OptionSettings=(. Find the key and replace the value behind it. Keep the line in one piece.
  3. Save, start the server – your rules apply from now on.
Name, password, player count
Server name, description, both passwords and the player count you have set in the panel are written into the file by your server on every start. Change them in the file and they are overwritten again after the next start – set them in the panel.
Everything else stays
Whatever else you set in the file is left alone by your server – on every start, and even when you reinstall it in the panel.
More rules
The board shows five of them. The file holds every world setting Palworld ships for servers of your own.
Back up first
Save the current state with one click before you change the rules.

Nexthosting Schutz

Players stay connected. Flooders get locked out.

Every game server at Nexthosting is protected against DDoS attacks at no extra cost. With a dedicated IP address, your server gets a filter all to itself – and you get the panel where you watch every attack bounce off.

All quiet. Blue means your players. They walk through the gate – that is your server's port.

Example, no real data

Arriving right now242
Turned away1
Let through238
packets per second

Moving example from the protection panel: small squares run towards a wall. Blue squares – the players – pass through the gate to the server, during an attack too. Sand-coloured squares – the attack – get stuck at the wall.

Sand stays outside

Senders that open connections in bulk are locked out automatically while an attack is running. You lift any lock with one click.

Blue keeps playing

Existing connections are never cut. Regulars – anyone who has spent a while on your server – get in straight away, even in the middle of an attack.

Your situation room

Protection panel, tab "Herkunft" (origin): world map with traffic by country, three blocked countries hatched in red, next to it the strongest countries of origin.

You see where it comes from

The map shows the traffic to your server, country by country. Block a country with one click – or allow only the ones you choose. If you like, the protection blocks attacking countries by itself while an attack is running.

Protection panel, page of one attack: "Vorbei. Der Angriff dauerte 22 minutes" (over, the attack lasted 22 minutes), below it the course – above the line what did not get through, below what was let through – and the attack in figures.

Every attack is put on record

Course, waves and senders, minute by minute – as a PDF and as a table. One click reports the attack to Nexthosting: an urgent notice at once, followed by a full report as a PDF. On request with a confirmation you can hand to the police or other authorities.

Protection panel, tab "Einstellungen" (settings): the three protection levels as pictures of the wall with gates of different width, below them the switches for what the protection does by itself during an attack.

You decide how strict

Three protection levels – and if you like, the protection tightens by itself when an attack starts. You are told by e-mail and Discord as soon as an attack begins and when it is over. Plus: a test of the protection at the push of a button, co-managers for your community's admins, and traffic per port.

What the protection costs

With every game server
The data centre's basic protection against DDoS attacks. At no extra cost.
With a dedicated IP address
A filter for your address alone, and the protection panel with it – for €3.79 a month plus a one-time setup fee of €4.99, with no further charge. Usually set up within a few minutes; you can also add it later.
Order a Palworld serverCompare plans

You pick the dedicated IP address as an add-on while ordering. Server location: a data centre in Germany.

Your camp in the panel

You open the panel straight from your customer account. There you decide what your server is called and who may join – and do in the browser what would otherwise need a command line.

Startup settings

You set these in the panel and change them whenever you like. Shown here as an example with your choices from above.

Server name
Camp by the Riverup to 64 characters
Description
Easy-going group – newcomers welcomeup to 128 characters
Server password
no password
Maximum players
16any number up to 32 – Palworld allows no more
Admin password
generated for your serverfor admin commands in the game, can be changed
Community list
Listed among the community servers
Automatic updates
onchecks on every start

In the panel for Palworld

Console
Your server’s output runs live in the browser. You type commands straight into it – for example Info, ShowPlayers or Save.
Stopping without loss
When you press Stop in the panel, your server saves the world first and then shuts down.
Updates
On every start your server checks whether there is a new Palworld and fetches it. So after a game update a restart is all it takes.
Schedules
A restart at night, a backup before the weekend: you decide in the panel what happens when, all by itself.
Crash notice
If your server crashes you are told, if you like – by e-mail or Discord.

The panel in pictures

Game server panel: console with live output and usage

Screenshot from the Nexthosting panel (shown in German). Arrow keys switch between the areas.

Included for free: your server’s live status

Your players can see for themselves whether the server is up and how full it is right now.

In Discord
A message in your channel that updates itself: status, players, map and address. No bot needed.
On websites and forums
A banner as an image, for a signature for example. You copy the embed code in the panel.

Included with every game server at no extra charge, you switch it on in the panel. Player count and map are available for games with a server query, online or offline is always shown.

Example: a Discord channel shows the status message of a server with 12 of 50 players, ping, uptime and address. Below it is a forum post whose signature contains the status banner of the same server. Both show the same player count.

Frequently asked questions

What you want to know before ordering.

Your question is not here? Write to us

How quickly is my Palworld server ready?

After payment your server sets itself up: it downloads Palworld and starts. You open the panel straight from your customer account.

How many players fit on my server?

As many as you set. You enter the maximum number of players yourself in the startup settings – up to 32, Palworld allows no more. You don’t pay for slots with us: the plans differ only in memory, cores and storage.

As a guide, Basic is sized for about 8, Advanced for about 16, Premium for about 24 and Community for about 32 players. If it gets tight, you move to a larger plan or add memory and cores one by one.

How do my friends find the server?

In two ways: they look for your server name in the game’s list of community servers – or they enter your server’s address there directly. The address is shown in the panel.

Whether your server is listed is a switch in the startup settings. That is also where you set a password if only your own people should get in.

How do I change the experience rate, capture rate or death penalty?

In the file PalWorldSettings.ini. You find it in the file manager under Pal/Saved/Config/LinuxServer. Stop the server, replace the value behind the key, save, start.

Which keys these are and what to enter is shown by the peg board further up.

What happens when Palworld updates?

On every start your server checks for an update and fetches it. So after a game update a restart is all it takes – and you can set that up as a schedule in the panel.

How do I back up my world?

In the panel you back up your server with one click or set up a schedule yourself. Depending on the plan you have 2 to 5 backup slots. When you press Stop, your server saves the world before it shuts down.

Can I change or extend later?

Yes. You move to a larger plan at any time and at once, the difference is charged pro rata; to a smaller one at the end of the term. Or you add memory, cores or storage one by one with “Extend your server”.

Is there a minimum term?

With monthly billing you can cancel your plan monthly. Longer terms can be chosen as well; then the agreed term applies.

The fire is already lit.

Pick a plan, pay – your server sets itself up.